1 00:00:00,090 --> 00:00:02,690 So next, cropping is multi-dimensional. 2 00:00:03,780 --> 00:00:07,620 So what we have created now is scored a single diamond. 3 00:00:09,150 --> 00:00:12,770 Similarly, we can create mighty damage, Dolores. 4 00:00:13,410 --> 00:00:20,070 So the declaration will be like the start date size of the first damaging site of the second diamond 5 00:00:20,070 --> 00:00:21,600 should do in diamonds. 6 00:00:22,230 --> 00:00:29,850 So here they have shown an example like three dimensionality we have to create with five, 10 and four, 7 00:00:30,060 --> 00:00:31,770 then it will be like this. 8 00:00:33,920 --> 00:00:39,740 Let's go to Tool Day, which leverages through unanimously raised, not much important, so we can move 9 00:00:39,740 --> 00:00:44,500 to that dual damaged levees, which are comparatively more useful for us. 10 00:00:45,650 --> 00:00:53,570 So it will be having a role for alarm representation in two dimensionalize and the values, we can declare 11 00:00:53,570 --> 00:00:56,450 that by a simple index like this. 12 00:00:58,500 --> 00:01:00,480 So here I have. 13 00:01:01,730 --> 00:01:02,810 And right guard. 14 00:01:02,840 --> 00:01:03,710 Let me go back. 15 00:01:04,580 --> 00:01:07,010 So here we have an irate gold e. 16 00:01:08,270 --> 00:01:16,460 Which is in Digit I in E with one two three four one two three. 17 00:01:17,550 --> 00:01:18,600 So three. 18 00:01:23,970 --> 00:01:24,420 For. 19 00:01:27,340 --> 00:01:28,290 This means late. 20 00:01:30,610 --> 00:01:33,430 Three rules, OK? 21 00:01:34,060 --> 00:01:35,690 Then Four Corners. 22 00:01:36,880 --> 00:01:38,080 So it's like a neighbor. 23 00:01:38,320 --> 00:01:45,250 So I do what I was not again reading as it debris, but you have the X number of rows if it if the genitals 24 00:01:45,250 --> 00:01:51,990 indexes type of training, Rooney Rule number in brackets and column number. 25 00:01:52,660 --> 00:01:55,800 So x number of Roseanne Y numberof columns. 26 00:01:56,740 --> 00:02:04,000 So air dude is not every three rows and four columns can be shown us this particular image. 27 00:02:04,480 --> 00:02:05,830 So this is my next number. 28 00:02:06,040 --> 00:02:11,200 I have the age of nine at 8:30 with three adults and four columns, which will be excitedly looking 29 00:02:11,200 --> 00:02:11,710 like this. 30 00:02:12,190 --> 00:02:23,390 So each and every position of this can be identified by 1st row fastest growing number Acero Column 31 00:02:24,310 --> 00:02:24,780 zero. 32 00:02:25,360 --> 00:02:32,020 This is a single draw first column zero draw, second row zero draw that column. 33 00:02:33,160 --> 00:02:35,530 Because all the rain day starts at zero. 34 00:02:36,310 --> 00:02:39,400 That should be like one, no less, so that's why it's like this. 35 00:02:39,760 --> 00:02:40,600 So one. 36 00:02:41,440 --> 00:02:45,410 Then it would be one column is zero this. 37 00:02:46,090 --> 00:02:52,420 So if I want to say no value to this portion of this array, which is gladiator, I have to give what 38 00:02:52,420 --> 00:02:53,080 I have to provide. 39 00:02:53,710 --> 00:02:54,100 Yeah. 40 00:02:55,120 --> 00:03:03,450 One one equals two and then it will assign my value in it here. 41 00:03:03,790 --> 00:03:06,550 So that's how you access the values of this. 42 00:03:07,510 --> 00:03:09,890 This story emerged in that I. 43 00:03:11,060 --> 00:03:13,070 So that is one small exercise for you. 44 00:03:13,220 --> 00:03:21,250 You can go to a program with Doremus, Larry and see how they are working, so as gender tip on, that 45 00:03:21,260 --> 00:03:26,510 is like we might be have used for loops to access one balance. 46 00:03:27,170 --> 00:03:33,380 Similarly, we will be using for loops to access that door and make sure that second. 47 00:03:36,350 --> 00:03:40,940 Let's move to the next topic of our class that is coming soon C++. 48 00:03:42,170 --> 00:03:43,190 What is a spring? 49 00:03:43,190 --> 00:03:50,720 Spring is actually just that sentence or a word or some group of characters that discordance things. 50 00:03:51,710 --> 00:04:00,440 But compared to the C programming, previously, we had only strings as arrays that characterize vanguard 51 00:04:00,980 --> 00:04:01,640 strengths. 52 00:04:02,780 --> 00:04:10,790 So the collection of characters is stored in forms of bodies so that discarded spring in sea language 53 00:04:10,970 --> 00:04:15,050 so that C++ also support this matter. 54 00:04:15,230 --> 00:04:22,790 So you have dual methods in creating a string value string or something called an 80 something. 55 00:04:22,970 --> 00:04:24,740 Something such as a name is a string. 56 00:04:25,160 --> 00:04:26,360 My name is a string. 57 00:04:28,650 --> 00:04:32,460 So what happy earnings that can be considered assisting? 58 00:04:34,570 --> 00:04:34,840 Right. 59 00:04:36,090 --> 00:04:38,400 So spring can be of two types. 60 00:04:38,580 --> 00:04:42,180 One method of creating a spring is creating an array. 61 00:04:42,960 --> 00:04:51,120 Each portion of that I've installed one character and it will be exec exited with that flashlight Scarlet 62 00:04:51,120 --> 00:04:52,050 Knights character. 63 00:04:53,090 --> 00:04:54,200 Saab was my name. 64 00:04:55,000 --> 00:04:55,460 Yeah. 65 00:04:57,350 --> 00:04:59,480 Name equal to. 66 00:05:00,600 --> 00:05:01,080 Origin. 67 00:05:03,010 --> 00:05:05,770 This is how I create spring in sea language. 68 00:05:05,950 --> 00:05:08,590 This method is still available in C++ language. 69 00:05:08,800 --> 00:05:12,020 So how do we actually create the right? 70 00:05:12,310 --> 00:05:15,330 It will create a category called name. 71 00:05:20,300 --> 00:05:22,370 So this is not a code name. 72 00:05:23,180 --> 00:05:29,450 This is a category, and that means it will totally correct it's not numbers and on each portion, each 73 00:05:29,450 --> 00:05:30,740 possession of that array. 74 00:05:32,380 --> 00:05:34,030 It was start story character. 75 00:05:34,390 --> 00:05:37,960 So here will be stored here and will be stored here. 76 00:05:38,050 --> 00:05:39,220 Jay will be stored here. 77 00:05:39,460 --> 00:05:42,070 You will be stored here and in will be stored here. 78 00:05:42,640 --> 00:05:49,180 Then it ends with this special organic Gardner character, which denotes that this spring is complete. 79 00:05:49,600 --> 00:05:53,670 So that's not a character that is represented by CAA. 80 00:05:54,960 --> 00:05:59,170 So this was the way of defining or creating a spring in cedar. 81 00:05:59,760 --> 00:06:07,170 It is still available in C++, but in C++, that is more you see a way to create and spot things. 82 00:06:08,100 --> 00:06:09,510 So string objects. 83 00:06:09,750 --> 00:06:11,760 This is having a fixed set length. 84 00:06:12,120 --> 00:06:18,900 According to that value, which will be so it depends on the value which I have given depends on that. 85 00:06:18,900 --> 00:06:23,160 This area is created by the images of string object. 86 00:06:24,000 --> 00:06:29,370 It's very easy to create a string, but it just means the string has the key word. 87 00:06:29,880 --> 00:06:35,130 Then you have any or the string name, then leave that value. 88 00:06:36,510 --> 00:06:38,640 So no need of any allies for this. 89 00:06:39,180 --> 00:06:45,240 This can be stored easily, and it's sent separate data or elements.